Protected from the inclement weather by the canvas walls of a tent—the interior of which resembles a cavern, wigwam, ribcage, or circus—a boy plays a videogame. The music from the game is hypnotic, technological, but constantly threatened by the howl of the wind, poised to swallow the whole arrangement. Starting from a banal situation, and without moving the camera, the artist reveals how two situations of indifference can overlap without friction: nature in relation to man, and man in relation to a shared and established reality.