This work investigates the mediation of software in creative processes, as well as the (im)possibilities of choice for players of electronic games. As usually is the case with games in 3D, the video, projected onto an installation, presents the subjective view of the spectator. The difference between this work and a conventional game is the fact that it does not invite the viewer to carry out a series of actions. If, on the one hand, the work is aimed at the spectator, on the other hand it denies his/her participation.